![]() ![]() I didn’t even realize that Yakuza: Like a Dragon had a UI element to let you know if a skill carried over to other jobs until a friend let me know that there were different colored dots next to each skill. In Persona 5 Royal’s new dungeon, a color mixing puzzle used to activate walkways and doors grinds the game to a halt as puzzle solving becomes trial and error. In CrossCode, color-based boss shields turn exciting fights into frustrating brute force walls throughout the game. Most of the time, however, we’re a little less lucky. I was thankful when configuration options were added, allowing players to change witcher sense colors to meet their visual needs. At launch, The Witcher 3: Wild Hunt had red witcher sense highlights that disappeared into the greenery of the world, leaving me to play with a helper whenever I needed to track down a beast or bandit. Like I said, this isn’t the most extreme example of colorblind accessibility woes in the RPG world: it’s simply the latest. They’re difficult to see at a glance, but the red lines are better than nothing. But after spending over 30 years dealing with colorblind gaming, I try not to get my hopes up too high, because more often than not, colorblind players are left to find their own workarounds. ![]() And as an early demo with a forthcoming opinion survey, there’s every chance that enough feedback might prompt a color configuration option to make this feature readily useful to a broader group of players. It’s slower and more cumbersome than a quick glance, adding a few seconds of experimentation to each movement that adds up over the course of a lengthy SRPG, but it’s better than nothing. When you move a character to one of those threatened spaces, red lines connect potential attackers to your character, giving a second bit of visual feedback to movement. In fact, the issues Project Triangle Strategy has with colorblind accessibility are less severe than most. With no context at first glance, she responded, “What are the purple squares for?” Which goes to show exactly how intuitive the feature is at a glance, and just how unfortunate that it’s utterly lost to a subset of players. I showed the above screen to my spouse eventually, wondering if I had just misinterpreted the hint and there was no difference. I squinted and switched to handheld mode to try to get the right camera angle that’d show the difference in colors to my special eyes, but to no avail. This was the first time in a while that I found myself completely lost. When I saw this tutorial, I knew I was about to run afoul of another game mechanic utterly lost on me, the latest in a long list of accessibility slip-ups that make games just a little less welcoming to folks with different requirements. In Project Triangle Strategy, this means that the standard blue movement squares and the threatened purple movement squares can appear indiscernible to players like myself. This can make reds look green, but more relevant here, it can take the red out of purples, making them look blue. For many folks living with colorblindness, red hues can be difficult to process, even if they’re mixed into other colors. Nearly 5% of the world’s population has some type of colorblindness, with the most common types generally falling into the red-green colorblindness category. ![]() If the accompanying image is a little confusing to you, you’re not alone. This means the square is within enemy attack range. When moving a friendly unit, some squares will be colored purple.
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